At a presentation I gave last year at the Design Leadership Summit, I began my talk with a bit of theater (you can see it at the outset of this video)—I stated a set of “Design Leadership Truisms,” inspired by Jenny Holzer’s work. I realized I haven’t published them, so, here they are:
DESIGNERS WERE MILLENNIALS BEFORE THERE WERE MILLENNIALS
PEOPLE ARE NOT THEIR JOB TITLES
TEAM MEMBERS ARE NOT “RESOURCES”
PEOPLE WORK BEST WHEN THEY CAN BE THEIR FULL SELVES
IF YOUR TEAM’S WORK ISN’T GOOD, YOU DIDN’T SET CLEAR EXPECTATIONS
BAD DESIGN IS A RESULT OF CONTEXT, NOT INDIVIDUAL APTITUDE
IF YOU FOCUS ON THE ORGANIZATION, QUALITY WILL TAKE CARE OF ITSELF
DESIGN QUALITY IS SUBJECTIVE
YOU CANNOT CALCULATE AN ROI FOR DESIGN
YOU WILL SPEND MORE TIME IN SPREADSHEETS THAN DESIGN TOOLS
OPENING A PRODUCTION DESIGN TOOL IS LIKELY A SIGN OF FAILURE
FRAMING THE PROBLEM IS MORE IMPORTANT THAN SOLVING THE PROBLEM
(DESIGN) LEADERSHIP IS MORE TALKING THAN DOING
YOU’LL DO A BETTER JOB IF YOU LIGHTEN UP
IF YOU HAVEN’T PISSED SOMEONE OFF, YOU’RE NOT DOING YOUR JOB RIGHT
FOR SOMEONE WHO TALKS A LOT ABOUT EMPATHY, YOU SHOW LITTLE FOR YOUR COLLEAGUES
NO ONE OUTSIDE YOUR TEAM UNDERSTANDS WHAT IT TAKES TO DO GOOD WORK
THE OUTCOMES ARE BETTER WHEN EVERYONE IS A DESIGNER
DESIGN IS INTERESTING BECAUSE IT IS DIFFERENT
AGILE TRANSFORMATIONS ARE HOSTILE TO GOOD DESIGN
INTROVERSION INHIBITS DESIGN’S ULTIMATE IMPACT
WHAT A DESIGN TEAM NEEDS MOST IS A CLEAR SENSE OF PURPOSE
A DESIGN TEAM WITHOUT A CHARTER IS A TEAM OVERWHELMED AND UNDERAPPRECIATED
MAKING AN EFFORT TO CONNECT TO ‘BUSINESS VALUE’ GOES A LONG WAY
YOU ARE ON THE FRONT LINE OF A GLOBAL WAR FOR TALENT
EVERYONE APPLYING FOR A ROLE HAS AN INFLATED TITLE
INTERVIEWS ARE A POOR WAY OF ASSESSING CANDIDATES
DESIGN EXERCISES ARE A BAD INTERVIEWING PRACTICE
YOU WILL NEVER HAVE ENOUGH DESIGNERS
YOU WILL NEVER HAVE ENOUGH TIME
THE SKILLS THAT GOT YOU HERE ARE NOT THE SKILLS THAT WILL CARRY YOU FORWARD